Добавлены новые настройки и они выделены в отдельный файл

This commit is contained in:
2026-04-23 11:18:07 +03:00
parent c3a08dc1be
commit fc470d0fb9
12 changed files with 589 additions and 278 deletions

View File

@@ -4,15 +4,22 @@
static uint8_t dutyValue = 5; static uint8_t dutyValue = 5;
static time_t currentTime; static time_t currentTime;
static uint8_t led_enable;
RTC_TimeTypeDef rtc_time; RTC_TimeTypeDef rtc_time;
#define BKP_DR_DUTY RTC_BKP_DR1
#define BKP_DR_LED_STATE RTC_BKP_DR2
#define BKP_DR_POWERON_SONG RTC_BKP_DR5
#define BKP_DR_ALARM_SONG RTC_BKP_DR6
#define BKP_DR_MENU_SOUND RTC_BKP_DR3
// Яркость в RTC Backup Register (используем BKP_DR1) // Яркость в RTC Backup Register (используем BKP_DR1)
static void SaveDuty(void) { static void SaveDuty(void) {
HAL_RTCEx_BKUPWrite(&hrtc, RTC_BKP_DR1, dutyValue); HAL_RTCEx_BKUPWrite(&hrtc, BKP_DR_DUTY, dutyValue);
} }
static void LoadDuty(void) { static void LoadDuty(void) {
uint32_t val = HAL_RTCEx_BKUPRead(&hrtc, RTC_BKP_DR1); uint32_t val = HAL_RTCEx_BKUPRead(&hrtc, BKP_DR_DUTY);
dutyValue = (val <= 10 && val > 0) ? (uint8_t)val : 5; dutyValue = (val <= 10 && val > 0) ? (uint8_t)val : 5;
} }
@@ -24,6 +31,10 @@ void ClockManager_Init(void) {
if (HAL_RTC_GetTime(&hrtc, &rtc_time, RTC_FORMAT_BIN) != HAL_OK) { if (HAL_RTC_GetTime(&hrtc, &rtc_time, RTC_FORMAT_BIN) != HAL_OK) {
ClockManager_ResetTime(); ClockManager_ResetTime();
} }
ClockManager_GetMenuSound();
ClockManager_GetAlarmSong();
ClockManager_GetPowerOnSong();
ClockManager_GetPowerOnSong();
} }
time_t ClockManager_GetTime(int blink) { time_t ClockManager_GetTime(int blink) {
@@ -33,7 +44,12 @@ time_t ClockManager_GetTime(int blink) {
if(blink) if(blink)
{ {
if(currentTime.sec != rtc_time.Seconds) if(currentTime.sec != rtc_time.Seconds)
HAL_GPIO_TogglePin(LED_GPIO_Port, LED_Pin); {
if(led_enable)
HAL_GPIO_TogglePin(LED_GPIO_Port, LED_Pin);
else
HAL_GPIO_WritePin(LED_GPIO_Port, LED_Pin, GPIO_PIN_SET);
}
} }
currentTime.sec = rtc_time.Seconds; currentTime.sec = rtc_time.Seconds;
return currentTime; return currentTime;
@@ -64,3 +80,64 @@ void ClockManager_SetDuty(uint8_t value) {
void ClockManager_ResetTime(void) { void ClockManager_ResetTime(void) {
ClockManager_SetTime(0, 0, 0); ClockManager_SetTime(0, 0, 0);
} }
// LED State in Backup Register
void ClockManager_SetLEDState(uint8_t state) {
if (state) {
led_enable = 1;
} else {
led_enable = 0;
}
HAL_RTCEx_BKUPWrite(&hrtc, BKP_DR_LED_STATE, state ? 1 : 0);
}
uint8_t ClockManager_GetLEDState(void) {
uint32_t led_enable = HAL_RTCEx_BKUPRead(&hrtc, BKP_DR_LED_STATE);
if (led_enable == 0 || led_enable == 1) {
// Сохраненное значение корректно
} else {
led_enable = 1; // По умолчанию LED включен
}
return (uint8_t)led_enable;
}
// PowerOn Song in Backup Register
void ClockManager_SetPowerOnSong(uint8_t song) {
if (song > 10) song = 10;
HAL_RTCEx_BKUPWrite(&hrtc, BKP_DR_POWERON_SONG, song);
}
uint8_t ClockManager_GetPowerOnSong(void) {
uint32_t val = HAL_RTCEx_BKUPRead(&hrtc, BKP_DR_POWERON_SONG);
if (val > 10) val = 0;
return (uint8_t)val;
}
// Alarm Song in Backup Register
void ClockManager_SetAlarmSong(uint8_t song) {
if (song > 10) song = 10;
HAL_RTCEx_BKUPWrite(&hrtc, BKP_DR_ALARM_SONG, song);
}
uint8_t ClockManager_GetAlarmSong(void) {
uint32_t val = HAL_RTCEx_BKUPRead(&hrtc, BKP_DR_ALARM_SONG);
if (val > 10) val = 0;
return (uint8_t)val;
}
// Menu Sound State in Backup Register
extern uint8_t g_sound_enabled;
void ClockManager_SetMenuSound(uint8_t enabled) {
g_sound_enabled = enabled ? 1 : 0;
HAL_RTCEx_BKUPWrite(&hrtc, BKP_DR_MENU_SOUND, g_sound_enabled);
}
uint8_t ClockManager_GetMenuSound(void) {
uint32_t val = HAL_RTCEx_BKUPRead(&hrtc, BKP_DR_MENU_SOUND);
g_sound_enabled = (val == 0 || val == 1) ? (uint8_t)val : 1;
return g_sound_enabled;
}

View File

@@ -23,4 +23,19 @@ void ClockManager_SetDuty(uint8_t value);
// Сброс времени на 00:00:00 // Сброс времени на 00:00:00
void ClockManager_ResetTime(void); void ClockManager_ResetTime(void);
// LED control
void ClockManager_SetLEDState(uint8_t state);
uint8_t ClockManager_GetLEDState(void);
// PowerOn Song (DR5)
void ClockManager_SetPowerOnSong(uint8_t song);
uint8_t ClockManager_GetPowerOnSong(void);
// Alarm Song (DR6)
void ClockManager_SetAlarmSong(uint8_t song);
uint8_t ClockManager_GetAlarmSong(void);
// Menu Sound
void ClockManager_SetMenuSound(uint8_t enabled);
uint8_t ClockManager_GetMenuSound(void);
#endif #endif

View File

@@ -1,4 +1,5 @@
#include "menu_items.h" #include "menu_items.h"
#include "clock.h"
#include "segment.h" #include "segment.h"
#include "clock_manager.h" #include "clock_manager.h"
#include <string.h> #include <string.h>

View File

@@ -1,5 +1,5 @@
#ifndef GAMES_H #ifndef CLOCK_H
#define GAMES_H #define CLOCK_H
#include "menu.h" #include "menu.h"
extern MenuNode g_clockNode; extern MenuNode g_clockNode;

View File

@@ -1,4 +1,5 @@
#include "menu_items.h" #include "menu_items.h"
#include "games.h"
#include "segment.h" #include "segment.h"
#include "clock_manager.h" #include "clock_manager.h"
#include "menu_items.h" #include "menu_items.h"

View File

@@ -3,6 +3,7 @@
#include "clock_manager.h" #include "clock_manager.h"
#include "games.h" #include "games.h"
#include "clock.h" #include "clock.h"
#include "settings.h"
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@@ -10,32 +11,14 @@ MenuNode g_rootMenu;
// объявляем узлы меню // объявляем узлы меню
MenuNode g_gamesNode; MenuNode g_gamesNode;
MenuNode g_settingsNode; MenuNode g_settingsNode;
MenuNode g_timeEditNode;
MenuNode g_dutyEditNode;
MenuNode g_LEDEditNode;
MenuNode g_MenuSoundNode;
MenuNode g_PowerOnSongNode;
MenuNode g_SongNode;
MenuNode g_resetNode;
// ==================== Данные ==================== // ==================== Данные ====================
typedef struct {
time_t editTime;
uint8_t editStep;
bool blinkState;
uint32_t lastBlink;
} TimeEditData;
static TimeEditData g_timeData;
static uint8_t g_originalDuty;
static uint8_t g_editDuty;
// Текущая активность в корне // Текущая активность в корне
MenuNode* g_currentActivity = NULL; MenuNode* g_currentActivity = NULL;
// ==================== Функции отображения активностей ==================== // ==================== Функции отображения активностей ====================
static void Display_MenuItem(void) { static void Display_MenuItem(void) {
MenuNode* current = Menu_GetCurrentNode(); MenuNode* current = Menu_GetCurrentNode();
if (current && current->selectedChild < current->childCount) { if (current && current->selectedChild < current->childCount) {
@@ -46,215 +29,9 @@ static void Display_MenuItem(void) {
} }
} }
static void Display_TimeEdit(void) {
char buf[7];
sprintf(buf, "%02d%02d%02d",
g_timeData.editTime.hour,
g_timeData.editTime.min,
g_timeData.editTime.sec);
if (g_timeData.blinkState && g_timeData.editStep < 6) {
buf[g_timeData.editStep] = ' ';
}
Segment_SetString(buf);
}
static void Display_DutyEdit(void) {
char buf[7] = "DUTY ";
if (g_editDuty == 10) {
buf[4] = '1';
buf[5] = '0';
} else {
buf[5] = '0' + g_editDuty;
}
Segment_SetString(buf);
}
static void Display_Reset(void) {
Segment_SetString("RESET ");
}
// ==================== Вход в активности ====================
static void OnEnter_TimeEdit(void) {
g_timeData.editTime = ClockManager_GetTime(0);
g_timeData.editStep = 0;
g_timeData.blinkState = true;
g_timeData.lastBlink = HAL_GetTick();
}
static void OnEnter_DutyEdit(void) {
g_originalDuty = ClockManager_GetDuty();
g_editDuty = g_originalDuty;
Segment_SetBrightness(g_editDuty * 10);
}
static void OnEnter_Reset(void) {}
// ==================== Обновления ====================
static void OnUpdate_TimeEdit(void) {
uint32_t tick = HAL_GetTick();
if (tick - g_timeData.lastBlink >= 500) {
g_timeData.lastBlink = tick;
g_timeData.blinkState = !g_timeData.blinkState;
Menu_Refresh();
}
}
// ==================== Обработчики кнопок активностей ====================
static void TimeEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
switch (btn) {
case BUTTON_UP: {
uint8_t tens, units;
switch (g_timeData.editStep) {
case 0:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
tens = (tens + 1) % 3;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 1:
tens = g_timeData.editTime.hour / 10;
units = (g_timeData.editTime.hour % 10 + 1) % 10;
if (tens == 2 && units > 3) units = 0;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 2:
tens = (g_timeData.editTime.min / 10 + 1) % 6;
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
break;
case 3:
units = (g_timeData.editTime.min % 10 + 1) % 10;
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
break;
case 4:
tens = (g_timeData.editTime.sec / 10 + 1) % 6;
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
break;
case 5:
units = (g_timeData.editTime.sec % 10 + 1) % 10;
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
break;
}
Menu_Refresh();
break;
}
case BUTTON_DOWN: {
uint8_t tens, units;
switch (g_timeData.editStep) {
case 0:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
tens = (tens == 0) ? 2 : tens - 1;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 1:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
if (units == 0) units = (tens == 2) ? 3 : 9;
else units--;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 2:
tens = g_timeData.editTime.min / 10;
tens = (tens == 0) ? 5 : tens - 1;
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
break;
case 3:
units = g_timeData.editTime.min % 10;
units = (units == 0) ? 9 : units - 1;
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
break;
case 4:
tens = g_timeData.editTime.sec / 10;
tens = (tens == 0) ? 5 : tens - 1;
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
break;
case 5:
units = g_timeData.editTime.sec % 10;
units = (units == 0) ? 9 : units - 1;
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
break;
}
Menu_Refresh();
break;
}
case BUTTON_SELECT:
g_timeData.editStep++;
if (g_timeData.editStep >= 6) {
ClockManager_SetTime(g_timeData.editTime.hour,
g_timeData.editTime.min,
g_timeData.editTime.sec);
Menu_GoBack();
}
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
default:
break;
}
}
static void DutyEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
switch (btn) {
case BUTTON_UP:
if (g_editDuty < 10) {
g_editDuty++;
Segment_SetBrightness(g_editDuty * 10);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (g_editDuty > 0) {
g_editDuty--;
Segment_SetBrightness(g_editDuty * 10);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
ClockManager_SetDuty(g_editDuty);
Menu_GoBack();
break;
case BUTTON_BACK:
ClockManager_SetDuty(g_originalDuty);
Menu_GoBack();
default:
break;
}
}
static void Reset_OnButton(Button_Type btn, bool longPress) {
if ((btn == BUTTON_SELECT) && longPress) {
ClockManager_ResetTime();
ClockManager_SetDuty(5);
Menu_GoBack();
}
}
// ==================== Узлы меню ==================== // ==================== Узлы меню ====================
MenuNode g_gamesNode; MenuNode g_gamesNode;
MenuNode g_settingsNode; MenuNode g_settingsNode;
MenuNode g_timeEditNode;
MenuNode g_dutyEditNode;
MenuNode g_LEDEditNode;
MenuNode g_MenuSoundNode;
MenuNode g_PowerOnSongNode;
MenuNode g_SongNode;
MenuNode g_resetNode;
static MenuNode* g_settingsChildren[] = {
&g_timeEditNode,
&g_dutyEditNode,
&g_LEDEditNode,
&g_MenuSoundNode,
&g_PowerOnSongNode,
&g_SongNode,
&g_resetNode
};
static MenuNode* g_mainMenuChildren[] = { static MenuNode* g_mainMenuChildren[] = {
&g_clockNode, &g_clockNode,
@@ -303,45 +80,6 @@ void MenuItems_Init(void) {
.onButton = NULL, .onButton = NULL,
.data = NULL .data = NULL
}; };
g_timeEditNode = (MenuNode){
.name = "SET T",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_TimeEdit,
.onEnter = OnEnter_TimeEdit,
.onUpdate = OnUpdate_TimeEdit,
.onButton = TimeEdit_OnButton,
.data = &g_timeData
};
g_dutyEditNode = (MenuNode){
.name = "SET D",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_DutyEdit,
.onEnter = OnEnter_DutyEdit,
.onUpdate = NULL,
.onButton = DutyEdit_OnButton,
.data = &g_editDuty
};
g_resetNode = (MenuNode){
.name = "RESET",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Reset,
.onEnter = OnEnter_Reset,
.onUpdate = NULL,
.onButton = Reset_OnButton,
.data = NULL
};
} }
MenuNode* Menu_GetRootMenu(void) { MenuNode* Menu_GetRootMenu(void) {

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@@ -6,14 +6,8 @@
extern MenuNode* g_currentActivity; extern MenuNode* g_currentActivity;
// Глобальные узлы меню (для доступа из main.c) // Глобальные узлы меню (для доступа из main.c)
extern MenuNode g_rootMenu; extern MenuNode g_rootMenu;
extern MenuNode g_clockNode;
extern MenuNode g_timerNode;
extern MenuNode g_stopwatchNode;
extern MenuNode g_gamesNode; extern MenuNode g_gamesNode;
extern MenuNode g_settingsNode; extern MenuNode g_settingsNode;
extern MenuNode g_timeEditNode;
extern MenuNode g_dutyEditNode;
extern MenuNode g_resetNode;
// Инициализация всех пунктов меню // Инициализация всех пунктов меню
void MenuItems_Init(void); void MenuItems_Init(void);

430
Core/Menu/settings.c Normal file
View File

@@ -0,0 +1,430 @@
#include "menu_items.h"
#include "settings.h"
#include "segment.h"
#include "clock_manager.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
time_t editTime;
uint8_t editStep;
bool blinkState;
uint32_t lastBlink;
} TimeEditData;
static TimeEditData g_timeData;
static uint8_t g_originalDuty;
static uint8_t g_editDuty;
/////// TIME EDIT ////////
static void Display_TimeEdit(void) {
char buf[7];
sprintf(buf, "%02d%02d%02d",
g_timeData.editTime.hour,
g_timeData.editTime.min,
g_timeData.editTime.sec);
if (g_timeData.blinkState && g_timeData.editStep < 6) {
buf[g_timeData.editStep] = ' ';
}
Segment_SetString(buf);
}
static void OnEnter_TimeEdit(void) {
g_timeData.editTime = ClockManager_GetTime(0);
g_timeData.editStep = 0;
g_timeData.blinkState = true;
g_timeData.lastBlink = HAL_GetTick();
}
static void OnUpdate_TimeEdit(void) {
uint32_t tick = HAL_GetTick();
if (tick - g_timeData.lastBlink >= 500) {
g_timeData.lastBlink = tick;
g_timeData.blinkState = !g_timeData.blinkState;
Menu_Refresh();
}
}
static void TimeEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
switch (btn) {
case BUTTON_UP: {
uint8_t tens, units;
switch (g_timeData.editStep) {
case 0:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
tens = (tens + 1) % 3;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 1:
tens = g_timeData.editTime.hour / 10;
units = (g_timeData.editTime.hour % 10 + 1) % 10;
if (tens == 2 && units > 3) units = 0;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 2:
tens = (g_timeData.editTime.min / 10 + 1) % 6;
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
break;
case 3:
units = (g_timeData.editTime.min % 10 + 1) % 10;
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
break;
case 4:
tens = (g_timeData.editTime.sec / 10 + 1) % 6;
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
break;
case 5:
units = (g_timeData.editTime.sec % 10 + 1) % 10;
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
break;
}
Menu_Refresh();
break;
}
case BUTTON_DOWN: {
uint8_t tens, units;
switch (g_timeData.editStep) {
case 0:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
tens = (tens == 0) ? 2 : tens - 1;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 1:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
if (units == 0) units = (tens == 2) ? 3 : 9;
else units--;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 2:
tens = g_timeData.editTime.min / 10;
tens = (tens == 0) ? 5 : tens - 1;
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
break;
case 3:
units = g_timeData.editTime.min % 10;
units = (units == 0) ? 9 : units - 1;
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
break;
case 4:
tens = g_timeData.editTime.sec / 10;
tens = (tens == 0) ? 5 : tens - 1;
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
break;
case 5:
units = g_timeData.editTime.sec % 10;
units = (units == 0) ? 9 : units - 1;
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
break;
}
Menu_Refresh();
break;
}
case BUTTON_SELECT:
g_timeData.editStep++;
if (g_timeData.editStep >= 6) {
ClockManager_SetTime(g_timeData.editTime.hour,
g_timeData.editTime.min,
g_timeData.editTime.sec);
Menu_GoBack();
}
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
default:
break;
}
}
/////// DUTY EDIT ////////
static void Display_DutyEdit(void) {
char buf[7] = "DUTY ";
if (g_editDuty == 10) {
buf[4] = '1';
buf[5] = '0';
} else {
buf[5] = '0' + g_editDuty;
}
Segment_SetString(buf);
}
static void OnEnter_DutyEdit(void) {
g_originalDuty = ClockManager_GetDuty();
g_editDuty = g_originalDuty;
Segment_SetBrightness(g_editDuty * 10);
}
static void DutyEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
switch (btn) {
case BUTTON_UP:
if (g_editDuty < 10) {
g_editDuty++;
Segment_SetBrightness(g_editDuty * 10);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (g_editDuty > 0) {
g_editDuty--;
Segment_SetBrightness(g_editDuty * 10);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
ClockManager_SetDuty(g_editDuty);
Menu_GoBack();
break;
case BUTTON_BACK:
ClockManager_SetDuty(g_originalDuty);
Menu_GoBack();
default:
break;
}
}
/////// RESET ////////
static void Display_Reset(void) {
Segment_SetString("RESET ");
}
static void OnEnter_Reset(void) {}
static void Reset_OnButton(Button_Type btn, bool longPress) {
if ((btn == BUTTON_SELECT) && longPress) {
ClockManager_ResetTime();
ClockManager_SetDuty(5);
Menu_GoBack();
}
}
/////// LED EDIT ////////
static void Display_LEDEdit(void) {
if (ClockManager_GetLEDState()) {
Segment_SetString("LED 1");
} else {
Segment_SetString("LED 0");
}
}
static void LEDEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t newState;
switch (btn) {
case BUTTON_SELECT:
newState = !ClockManager_GetLEDState();
ClockManager_SetLEDState(newState);
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
/////// POWER ON SONG ////////
static void Display_PowerOnSong(void) {
char buf[7];
sprintf(buf, "PnS%02d", ClockManager_GetPowerOnSong());
Segment_SetString(buf);
}
static void PowerOnSong_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t current = ClockManager_GetPowerOnSong();
switch (btn) {
case BUTTON_UP:
if (current < 10) {
current++;
ClockManager_SetPowerOnSong(current);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (current > 0) {
current--;
ClockManager_SetPowerOnSong(current);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
/////// ALARM SONG ////////
static void Display_AlarmSong(void) {
char buf[7];
sprintf(buf, "AL%02d", ClockManager_GetAlarmSong());
Segment_SetString(buf);
}
static void AlarmSong_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t current = ClockManager_GetAlarmSong();
switch (btn) {
case BUTTON_UP:
if (current < 10) {
current++;
ClockManager_SetAlarmSong(current);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (current > 0) {
current--;
ClockManager_SetAlarmSong(current);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
/////// ALARM SONG ////////
static void Display_MenuSound(void) {
if (ClockManager_GetMenuSound()) {
Segment_SetString("BEEP 1");
} else {
Segment_SetString("BEEP 0");
}
}
static void MenuSound_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t newState;
switch (btn) {
case BUTTON_SELECT:
newState = !ClockManager_GetMenuSound();
ClockManager_SetMenuSound(newState);
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
// NODES// NODES
MenuNode g_timeEditNode = {
.name = "SET T",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_TimeEdit,
.onEnter = OnEnter_TimeEdit,
.onUpdate = OnUpdate_TimeEdit,
.onButton = TimeEdit_OnButton,
.data = &g_timeData
};
MenuNode g_dutyEditNode = {
.name = "SET D",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_DutyEdit,
.onEnter = OnEnter_DutyEdit,
.onUpdate = NULL,
.onButton = DutyEdit_OnButton,
.data = &g_editDuty
};
MenuNode g_LEDEditNode = {
.name = "LED",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_LEDEdit,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = LEDEdit_OnButton,
.data = NULL
};
MenuNode g_MenuSoundNode = {
.name = "BEEP",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_MenuSound,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = MenuSound_OnButton,
.data = NULL
};
MenuNode g_PowerOnSongNode = {
.name = "PonS",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_PowerOnSong,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = PowerOnSong_OnButton,
.data = NULL
};
MenuNode g_AlarmSongNode = {
.name = "AL",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_AlarmSong,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = AlarmSong_OnButton,
.data = NULL
};
MenuNode g_resetNode = {
.name = "RESET",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Reset,
.onEnter = OnEnter_Reset,
.onUpdate = NULL,
.onButton = Reset_OnButton,
.data = NULL
};
MenuNode* g_settingsChildren[] = {
&g_timeEditNode,
&g_dutyEditNode,
&g_LEDEditNode,
&g_MenuSoundNode,
&g_PowerOnSongNode,
&g_AlarmSongNode,
&g_resetNode
};

15
Core/Menu/settings.h Normal file
View File

@@ -0,0 +1,15 @@
#ifndef SETTINGS_H
#define SETTINGS_H
#include "menu.h"
extern MenuNode g_timeEditNode;
extern MenuNode g_dutyEditNode;
extern MenuNode g_LEDEditNode;
extern MenuNode g_MenuSoundNode;
extern MenuNode g_PowerOnSongNode;
extern MenuNode g_AlarmSongNode;
extern MenuNode g_resetNode;
extern MenuNode* g_settingsChildren[7];
#endif

View File

@@ -29,6 +29,7 @@
#include "segment.h" #include "segment.h"
#include "melody.h" #include "melody.h"
#include "songs.h" #include "songs.h"
#include "clock.h"
/* USER CODE END Includes */ /* USER CODE END Includes */
/* Private typedef -----------------------------------------------------------*/ /* Private typedef -----------------------------------------------------------*/
@@ -137,7 +138,7 @@ int main(void)
{ {
Menu_Process(); Menu_Process();
Melody_Update(&melody); Melody_Update(&melody);
ClockManager_GetTime(1);
/* USER CODE END WHILE */ /* USER CODE END WHILE */
/* USER CODE BEGIN 3 */ /* USER CODE BEGIN 3 */

View File

@@ -180,6 +180,11 @@
<WinNumber>1</WinNumber> <WinNumber>1</WinNumber>
<ItemText>g_game1sec</ItemText> <ItemText>g_game1sec</ItemText>
</Ww> </Ww>
<Ww>
<count>6</count>
<WinNumber>1</WinNumber>
<ItemText>led_enable,0x0A</ItemText>
</Ww>
</WatchWindow1> </WatchWindow1>
<Tracepoint> <Tracepoint>
<THDelay>0</THDelay> <THDelay>0</THDelay>
@@ -752,6 +757,30 @@
<tvExp>0</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
<bDave2>0</bDave2> <bDave2>0</bDave2>
<PathWithFileName>..\Core\Menu\settings.c</PathWithFileName>
<FilenameWithoutPath>settings.c</FilenameWithoutPath>
<RteFlg>0</RteFlg>
<bShared>0</bShared>
</File>
<File>
<GroupNumber>6</GroupNumber>
<FileNumber>39</FileNumber>
<FileType>5</FileType>
<tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg>
<bDave2>0</bDave2>
<PathWithFileName>..\Core\Menu\settings.h</PathWithFileName>
<FilenameWithoutPath>settings.h</FilenameWithoutPath>
<RteFlg>0</RteFlg>
<bShared>0</bShared>
</File>
<File>
<GroupNumber>6</GroupNumber>
<FileNumber>40</FileNumber>
<FileType>1</FileType>
<tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg>
<bDave2>0</bDave2>
<PathWithFileName>..\Core\Menu\menu_items.c</PathWithFileName> <PathWithFileName>..\Core\Menu\menu_items.c</PathWithFileName>
<FilenameWithoutPath>menu_items.c</FilenameWithoutPath> <FilenameWithoutPath>menu_items.c</FilenameWithoutPath>
<RteFlg>0</RteFlg> <RteFlg>0</RteFlg>
@@ -759,7 +788,7 @@
</File> </File>
<File> <File>
<GroupNumber>6</GroupNumber> <GroupNumber>6</GroupNumber>
<FileNumber>39</FileNumber> <FileNumber>41</FileNumber>
<FileType>5</FileType> <FileType>5</FileType>
<tvExp>0</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
@@ -771,7 +800,7 @@
</File> </File>
<File> <File>
<GroupNumber>6</GroupNumber> <GroupNumber>6</GroupNumber>
<FileNumber>40</FileNumber> <FileNumber>42</FileNumber>
<FileType>1</FileType> <FileType>1</FileType>
<tvExp>0</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
@@ -783,7 +812,7 @@
</File> </File>
<File> <File>
<GroupNumber>6</GroupNumber> <GroupNumber>6</GroupNumber>
<FileNumber>41</FileNumber> <FileNumber>43</FileNumber>
<FileType>5</FileType> <FileType>5</FileType>
<tvExp>0</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>

View File

@@ -836,6 +836,16 @@
<FileType>5</FileType> <FileType>5</FileType>
<FilePath>..\Core\Menu\games.h</FilePath> <FilePath>..\Core\Menu\games.h</FilePath>
</File> </File>
<File>
<FileName>settings.c</FileName>
<FileType>1</FileType>
<FilePath>..\Core\Menu\settings.c</FilePath>
</File>
<File>
<FileName>settings.h</FileName>
<FileType>5</FileType>
<FilePath>..\Core\Menu\settings.h</FilePath>
</File>
<File> <File>
<FileName>menu_items.c</FileName> <FileName>menu_items.c</FileName>
<FileType>1</FileType> <FileType>1</FileType>