Files
Lamps/Core/Menu/games.c

282 lines
7.1 KiB
C

#include "menu_items.h"
#include "games.h"
#include "segment.h"
#include "clock_manager.h"
#include "menu_items.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
uint32_t startTime;
uint32_t pressTime;
bool celebrating;
bool result;
int32_t diff_ms;
uint8_t state;
} Game1SecData;
typedef struct {
uint32_t waitStart;
uint32_t ledOnTime;
uint32_t reactionTime;
uint8_t state;
} GameReactionData;
typedef struct {
uint32_t endTime;
uint16_t clicks;
bool active;
bool finished;
} GameClickerData;
static Game1SecData g_game1sec;
static GameReactionData g_gameReaction;
static GameClickerData g_gameClicker;
/////// ZERO MILLIS ////////
static void Display_ZeroMillis(void) {
char buf[7];
switch (g_game1sec.state) {
case 0:
g_game1sec.celebrating = 0;
sprintf(buf, "START"); break;
case 1:
g_game1sec.diff_ms = (HAL_GetTick() - g_game1sec.startTime);
case 2:
sprintf(buf, " %4d", g_game1sec.diff_ms/10);
break;
default: sprintf(buf, "ERROR"); break;
}
if(g_game1sec.state == 2)
{
if((g_game1sec.diff_ms/10)%100 == 0)
{
if(!g_game1sec.celebrating)
{
g_game1sec.celebrating = 1;
Melody_Play(&melody, &Polyphia_PlayingGod, 134);
}
}
}
Segment_SetString(buf);
}
static void OnEnter_ZeroMillis(void) {
g_game1sec.state = 0;
Menu_Refresh();
}
static void ZeroMillis_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
uint32_t tick = HAL_GetTick();
if (g_game1sec.state == 0 && btn == BUTTON_SELECT) {
g_game1sec.state = 1;
g_game1sec.startTime = tick;
Menu_Refresh();
}
else if ((btn == BUTTON_SELECT) && (g_game1sec.state == 1)) {
g_game1sec.state = 2;
g_game1sec.pressTime = HAL_GetTick();
g_game1sec.diff_ms = (g_game1sec.pressTime - g_game1sec.startTime);
if (g_game1sec.diff_ms < 0) g_game1sec.diff_ms = -g_game1sec.diff_ms;
Menu_Refresh();
}
else if ((g_game1sec.state == 2) && (btn == BUTTON_SELECT))
{
g_game1sec.state = 0;
}
}
/////// REACTION ////////
static void OnUpdate_Reaction(void) {
uint32_t tick = HAL_GetTick();
if (g_gameReaction.state == 1) {
if (tick - g_gameReaction.waitStart >= g_gameReaction.ledOnTime) {
g_gameReaction.state = 2;
g_gameReaction.waitStart = tick;
Menu_Refresh();
}
}
else if (g_gameReaction.state == 2) {
if (tick - g_gameReaction.waitStart >= 2000) {
g_gameReaction.state = 3;
g_gameReaction.reactionTime = 999;
Menu_Refresh();
}
}
}
static void Display_Reaction(void) {
char buf[7];
switch (g_gameReaction.state) {
case 0: sprintf(buf, "START"); break;
case 1: sprintf(buf, " "); break;
case 2: sprintf(buf, "888888"); break;
case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break;
case 4: sprintf(buf, "FAIL"); break;
default: sprintf(buf, "ERROR"); break;
}
Segment_SetString(buf);
}
static void OnEnter_Reaction(void) {
g_gameReaction.state = 0;
g_ctx.debounceTime = 0;
Menu_Refresh();
}
static void Reaction_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
g_ctx.debounceTime = 30;
}
uint32_t tick = HAL_GetTick();
if (g_gameReaction.state == 0 && btn == BUTTON_SELECT) {
g_gameReaction.state = 1;
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 1200 + (rand() % 2000);
Menu_Refresh();
}
else if (g_gameReaction.state == 1 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = 0;
g_gameReaction.state = 4;
Menu_Refresh();
}
else if (g_gameReaction.state == 2 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = tick - g_gameReaction.waitStart;
g_gameReaction.state = 3;
Menu_Refresh();
}
else if ((g_gameReaction.state >= 3) && (btn == BUTTON_SELECT))
{
g_gameReaction.state = 1;
g_gameReaction.state = 1;
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 500 + (rand() % 2000);
}
}
/////// CLICLER ////////
static void Display_Clicker(void) {
char buf[7];
if (!g_gameClicker.active && !g_gameClicker.finished) {
sprintf(buf, "START");
} else if (g_gameClicker.active) {
uint32_t remaining = (g_gameClicker.endTime - HAL_GetTick()) / 1000;
sprintf(buf, "%2d %3d", remaining, g_gameClicker.clicks);
} else {
sprintf(buf, " %3d", g_gameClicker.clicks);
}
Segment_SetString(buf);
}
static void OnEnter_Clicker(void) {
g_gameClicker.active = false;
g_gameClicker.finished = false;
g_gameClicker.clicks = 0;
Menu_Refresh();
}
static void OnUpdate_Clicker(void) {
if (g_gameClicker.active && HAL_GetTick() >= g_gameClicker.endTime) {
g_gameClicker.active = false;
g_gameClicker.finished = true;
Menu_Refresh();
}
}
static void Clicker_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
if (!g_gameClicker.active && !g_gameClicker.finished && btn == BUTTON_SELECT) {
g_gameClicker.active = true;
g_gameClicker.endTime = HAL_GetTick() + 10000;
g_gameClicker.clicks = 0;
Menu_Refresh();
}
else if (g_gameClicker.active && btn == BUTTON_UP) {
g_gameClicker.clicks++;
Menu_Refresh();
}
else if (g_gameClicker.finished && (btn == BUTTON_SELECT))
{
g_gameClicker.finished = 0;
g_gameClicker.active = 0;
}
}
// NODES
MenuNode g_ZeroMillisNode = {
.name = "00 SEC",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.needsRedraw = 1,
.display = Display_ZeroMillis,
.onEnter = OnEnter_ZeroMillis,
.onUpdate = NULL,
.onButton = ZeroMillis_OnButton,
.data = &g_game1sec
};
MenuNode g_ReactionTimeNode = {
.name = "CSTEST",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Reaction,
.onEnter = OnEnter_Reaction,
.onUpdate = OnUpdate_Reaction,
.onButton = Reaction_OnButton,
.data = &g_gameReaction
};
MenuNode g_ClickerTimeNode = {
.name = "CLICER",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Clicker,
.onEnter = OnEnter_Clicker,
.onUpdate = OnUpdate_Clicker,
.onButton = Clicker_OnButton,
.data = &g_gameClicker
};
MenuNode* g_gamesChildren[3] = {
&g_ZeroMillisNode,
&g_ReactionTimeNode,
&g_ClickerTimeNode
};