Еще фиксы дебаунса в реакции

This commit is contained in:
2026-04-24 12:01:00 +03:00
parent 47d471c235
commit 08ae821797

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@@ -120,14 +120,10 @@ static void OnUpdate_Reaction(void) {
static void Display_Reaction(void) {
char buf[7];
g_ctx.debounceTime = 30;
switch (g_gameReaction.state) {
case 0: sprintf(buf, "START"); break;
case 1: sprintf(buf, " "); break;
case 2:
sprintf(buf, "888888");
g_ctx.debounceTime = 0;
break;
case 2: sprintf(buf, "888888"); break;
case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break;
case 4: sprintf(buf, "FAIL"); break;
default: sprintf(buf, "ERROR"); break;
@@ -158,24 +154,27 @@ static void Reaction_OnButton(Button_Type btn, bool longPress) {
g_gameReaction.state = 1;
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 1200 + (rand() % 2000);
g_ctx.debounceTime = 0;
Menu_Refresh();
}
else if (g_gameReaction.state == 1 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = 0;
g_gameReaction.state = 4;
g_ctx.debounceTime = 30;
Menu_Refresh();
}
else if (g_gameReaction.state == 2 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = tick - g_gameReaction.waitStart;
g_gameReaction.state = 3;
g_ctx.debounceTime = 30;
Menu_Refresh();
}
else if ((g_gameReaction.state >= 3) && (btn == BUTTON_SELECT))
{
g_gameReaction.state = 1;
g_gameReaction.state = 1;
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 500 + (rand() % 2000);
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 500 + (rand() % 2000);
g_ctx.debounceTime = 0;
}
}