Files
gfx_libs/Core/GFX_Lib/gfx_lib.h
Razvalyaev 142b9faf5a Оптимизированы функции полттера добавлены функции для рисования стрелок
Плоттер
- функция для отрисовки интерфейса плоттера
- функция для отрисовки самого графика (кривой)
- функции для отрисовки float, int, uint8_t, uint16_t
- добавлены сдвиги осей

Стрелки
- функция для рисования ортогональных стрелок (вправо, влево, вверх, вниз)
- функция для рисования стрелок в любом направлении
2025-02-21 17:22:04 +03:00

151 lines
5.4 KiB
C

/*
* PixelGraphics.h
*
*/
#ifndef INC_PIXEL_GRAPHICS_H_
#define INC_PIXEL_GRAPHICS_H_
/* инклюды */
#include "main.h"
#include "string.h"
#include "stdio.h"
#define GFX_BufferWidth 128 //ширина дисплея в пикселях
#define GFX_BufferHeight 32 //высота дисплея в пикселях
#define GFX_pxView_On 1 //закраска пикселя On
#define GFX_pxView_Off 0 //закраска пикселя Off
#define GFX_ChInvers 1 //инверсия символа шрифта On
#define GFX_ChUnInvers 0 //инверсия символа шрифта Off
typedef struct
{
uint8_t xPos_Start;
uint8_t yPos_Start;
uint8_t xPos_End;
uint8_t yPos_End;
uint8_t pxColor;
}GFX_LineHandleTypeDef;
typedef struct
{
uint8_t xPos_Start;
uint8_t yPos_Start;
uint8_t rectangle_Width;
uint8_t rectangle_Height;
uint8_t pxColor;
uint8_t Filled;
}GFX_RectangleHandleTypeDef;
typedef struct
{
uint8_t xPos;
uint8_t yPos;
uint8_t circle_Radius;
uint8_t pxColor;
uint8_t Filled;
}GFX_CircleHandleTypeDef;
typedef struct
{
uint8_t xPos1;
uint8_t yPos1;
uint8_t xPos2;
uint8_t yPos2;
uint8_t xPos3;
uint8_t yPos3;
uint8_t pxColor;
uint8_t Filled;
}GFX_TriangleHandleTypeDef;
typedef struct
{
uint8_t xPos;
uint8_t yPos;
uint8_t size;
uint16_t angle;
uint8_t pxColor;
uint8_t Filled;
}GFX_ArrowHandleTypeDef;
typedef struct
{
uint8_t xPos;
uint8_t yPos;
uint8_t radius;
uint16_t startAngle;
uint16_t endAngle;
uint8_t pxColor;
uint8_t Filled;
}GFX_ArcHandleTypeDef;
typedef struct
{
uint8_t xPos;
uint8_t yPos;
uint8_t plotHeight;
uint8_t plotWidth;
int16_t dataX;
int32_t dataY;
float dataInd;
int32_t dataPrevY;
int16_t plotXShift;
int16_t plotYShift;
struct
{
unsigned dataSigned:1;
unsigned plotFrame:1;
unsigned plotXAxis:1;
unsigned plotYAxis:1;
unsigned initialized:1;
}f;
}GFX_PlotterHandleTypeDef;
/* прототипы функций */
void GFX_Clean_Buffer_Frame(uint8_t *Buffer_Frame);
void GFX_Clean_Area(uint8_t *Buffer_Frame, uint16_t xPos_Start, uint16_t yPos_Start, uint16_t width, uint16_t height);
void GFX_Draw_Pixel(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t pxColor);
void GFX_Invertion_Area(uint8_t *Buffer_Frame, uint16_t xPos_Start, uint16_t yPos_Start, uint16_t width, uint16_t height);
void GFX_Invertion_Display(uint8_t *Buffer_Frame);
void GFX_Draw_Char_1_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char Symbol, uint8_t Inversion);
void GFX_Draw_Char_2_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t Symbol, uint8_t inversion);
void GFX_Output_String(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char *String, uint8_t setChSpacing, uint8_t Inversion);
void GFX_Draw_Line(uint8_t *Buffer_Frame, GFX_LineHandleTypeDef *hLine);
void GFX_Draw_Rectangle(uint8_t *Buffer_Frame, GFX_RectangleHandleTypeDef *hRectangle);
void GFX_Draw_Circle(uint8_t *Buffer_Frame, GFX_CircleHandleTypeDef *hCircle);
void GFX_Draw_Triangle(uint8_t *Buffer_Frame, GFX_TriangleHandleTypeDef *hTriangle);
void GFX_Draw_Arrow(uint8_t *Buffer_Frame, GFX_ArrowHandleTypeDef *hArrow);
void GFX_Draw_Arc(uint8_t *Buffer_Frame, GFX_ArcHandleTypeDef *hArc);
void GFX_Plotter_uint8_t(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, uint8_t *data, uint32_t data_size, float data_step, uint8_t data_max);
void GFX_Plotter_uint16_t(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, uint16_t *data, uint32_t data_size, float data_step, uint16_t data_max);
void GFX_Plotter_int(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, int *data, uint32_t data_size, float data_step, int data_max);
void GFX_Plotter_float(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, float *data, uint32_t data_size, float data_step, float data_max);
void __GFX_Draw_Line(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t xPos_End, uint8_t yPos_End, uint8_t pxColor);
void __GFX_Draw_Rectangle(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t rectangle_Width, uint8_t rectangle_Height, uint8_t pxColor);
void __GFX_Draw_Rectangle_Filled(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t rectangle_Width, uint8_t rectangle_Height, uint8_t pxColor);
void __GFX_Draw_Circle(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t circle_Radius, uint8_t pxColor);
void __GFX_Draw_Circle_Filled(uint8_t *Buffer_Frame, int8_t xPos, int8_t yPos, int8_t circle_Radius, uint8_t pxColor);
void __GFX_Draw_Triangle(uint8_t *Buffer_Frame,
uint8_t xPos1, uint8_t yPos1,
uint8_t xPos2, uint8_t yPos2,
uint8_t xPos3, uint8_t yPos3,
uint8_t pxColor);
void __GFX_Draw_Arrow(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t size, uint16_t angle, uint8_t pxColor);
void __GFX_Draw_Arrow_Ortho(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t size, uint16_t angle, uint8_t pxColor);
void __GFX_Draw_Arc(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t radius, uint16_t startAngle, uint16_t endAngle, uint8_t pxColor);
HAL_StatusTypeDef __GFX_StartPlot(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot);
void __GFX_Draw_Plotter_Value(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot);
#endif /* INC_PIXEL_GRAPHICS_H_ */