/* * PixelGraphics.h * */ #ifndef INC_PIXEL_GRAPHICS_H_ #define INC_PIXEL_GRAPHICS_H_ /* инклюды */ #include "main.h" #include "string.h" #include "stdio.h" #include "oled.h" #define GFX_BufferWidth 128 //ширина дисплея в пикселях #define GFX_BufferHeight 32 //высота дисплея в пикселях #define GFX_pxView_On 1 //закраска пикселя On #define GFX_pxView_Off 0 //закраска пикселя Off #define GFX_ChInvers 1 //инверсия символа шрифта On #define GFX_ChUnInvers 0 //инверсия символа шрифта Off typedef struct { uint8_t xPos_Start; uint8_t yPos_Start; uint8_t xPos_End; uint8_t yPos_End; uint8_t pxColor; }GFX_LineHandleTypeDef; typedef struct { uint8_t xPos_Start; uint8_t yPos_Start; uint8_t rectangle_Width; uint8_t rectangle_Height; uint8_t pxColor; uint8_t Filled; }GFX_RectangleHandleTypeDef; typedef struct { uint8_t xPos; uint8_t yPos; uint8_t circle_Radius; uint8_t pxColor; uint8_t Filled; }GFX_CircleHandleTypeDef; typedef struct { uint8_t xPos1; uint8_t yPos1; uint8_t xPos2; uint8_t yPos2; uint8_t xPos3; uint8_t yPos3; uint8_t pxColor; uint8_t Filled; }GFX_TriangleHandleTypeDef; typedef struct { uint8_t xPos; uint8_t yPos; uint8_t radius; uint16_t startAngle; uint16_t endAngle; uint8_t pxColor; uint8_t Filled; }GFX_ArcHandleTypeDef; /* прототипы функций */ void GFX_Clean_Buffer_Frame(uint8_t *Buffer_Frame, uint32_t Buffer_Frame_Size); void GFX_Draw_Pixel(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t pxColor); void GFX_Invertion_Area(uint8_t *Buffer_Frame, uint16_t xPos_Start, uint16_t yPos_Start, uint16_t width, uint16_t height); void GFX_Invertion_Display(uint8_t *Buffer_Frame); void GFX_Draw_Char_1_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char Symbol, uint8_t Inversion); void GFX_Draw_Char_2_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t Symbol, uint8_t inversion); void GFX_Output_String(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char *String, uint8_t setChSpacing, uint8_t Inversion); void GFX_Draw_Line(uint8_t *Buffer_Frame, GFX_LineHandleTypeDef *hLine); void GFX_Draw_Rectangle(uint8_t *Buffer_Frame, GFX_RectangleHandleTypeDef *hRectangle); void GFX_Draw_Circle(uint8_t *Buffer_Frame, GFX_CircleHandleTypeDef *hCircle); void GFX_Draw_Triangle(uint8_t *Buffer_Frame, GFX_TriangleHandleTypeDef *hTriangle); void GFX_Draw_Arc(uint8_t *Buffer_Frame, GFX_ArcHandleTypeDef *hArc); void __GFX_Draw_Line(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t xPos_End, uint8_t yPos_End, uint8_t pxColor); void __GFX_Draw_Rectangle(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t rectangle_Width, uint8_t rectangle_Height, uint8_t pxColor); void __GFX_Draw_Rectangle_Filled(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t rectangle_Width, uint8_t rectangle_Height, uint8_t pxColor); void __GFX_Draw_Circle(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t circle_Radius, uint8_t pxColor); void __GFX_Draw_Circle_Filled(uint8_t *Buffer_Frame, int8_t xPos, int8_t yPos, int8_t circle_Radius, uint8_t pxColor); void __GFX_Draw_Triangle(uint8_t *Buffer_Frame, uint8_t xPos1, uint8_t yPos1, uint8_t xPos2, uint8_t yPos2, uint8_t xPos3, uint8_t yPos3, uint8_t pxColor); void __GFX_Draw_Arc(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t radius, uint16_t startAngle, uint16_t endAngle, uint8_t pxColor); #endif /* INC_PIXEL_GRAPHICS_H_ */