Убрал дебаунс на игру "реакция" и сделал задержку перед началом игры чуть побольше Скорректированны текст пунктов меню
281 lines
7.1 KiB
C
281 lines
7.1 KiB
C
#include "menu_items.h"
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#include "segment.h"
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#include "clock_manager.h"
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#include "menu_items.h"
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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typedef struct {
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uint32_t startTime;
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uint32_t pressTime;
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bool celebrating;
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bool result;
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int32_t diff_ms;
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uint8_t state;
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} Game1SecData;
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typedef struct {
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uint32_t waitStart;
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uint32_t ledOnTime;
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uint32_t reactionTime;
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uint8_t state;
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} GameReactionData;
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typedef struct {
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uint32_t endTime;
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uint16_t clicks;
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bool active;
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bool finished;
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} GameClickerData;
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static Game1SecData g_game1sec;
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static GameReactionData g_gameReaction;
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static GameClickerData g_gameClicker;
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/////// ZERO MILLIS ////////
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static void Display_ZeroMillis(void) {
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char buf[7];
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switch (g_game1sec.state) {
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case 0:
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g_game1sec.celebrating = 0;
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sprintf(buf, "START"); break;
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case 1:
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g_game1sec.diff_ms = (HAL_GetTick() - g_game1sec.startTime);
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case 2:
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sprintf(buf, " %4d", g_game1sec.diff_ms/10);
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break;
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default: sprintf(buf, "ERROR"); break;
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}
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if(g_game1sec.state == 2)
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{
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if((g_game1sec.diff_ms/10)%100 == 0)
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{
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if(!g_game1sec.celebrating)
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{
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g_game1sec.celebrating = 1;
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Melody_Play(&melody, &Polyphia_PlayingGod, 134);
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}
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}
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}
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Segment_SetString(buf);
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}
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static void OnEnter_ZeroMillis(void) {
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g_game1sec.state = 0;
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Menu_Refresh();
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}
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static void ZeroMillis_OnButton(Button_Type btn, bool longPress) {
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if (longPress && btn == BUTTON_SELECT) {
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Menu_OpenMenu(&g_rootMenu);
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return;
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}
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if (btn == BUTTON_BACK) {
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Menu_GoBack();
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}
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uint32_t tick = HAL_GetTick();
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if (g_game1sec.state == 0 && btn == BUTTON_SELECT) {
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g_game1sec.state = 1;
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g_game1sec.startTime = tick;
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Menu_Refresh();
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}
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else if ((btn == BUTTON_SELECT) && (g_game1sec.state == 1)) {
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g_game1sec.state = 2;
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g_game1sec.pressTime = HAL_GetTick();
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g_game1sec.diff_ms = (g_game1sec.pressTime - g_game1sec.startTime);
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if (g_game1sec.diff_ms < 0) g_game1sec.diff_ms = -g_game1sec.diff_ms;
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Menu_Refresh();
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}
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else if ((g_game1sec.state == 2) && (btn == BUTTON_SELECT))
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{
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g_game1sec.state = 0;
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}
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}
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/////// REACTION ////////
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static void OnUpdate_Reaction(void) {
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uint32_t tick = HAL_GetTick();
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if (g_gameReaction.state == 1) {
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if (tick - g_gameReaction.waitStart >= g_gameReaction.ledOnTime) {
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g_gameReaction.state = 2;
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g_gameReaction.waitStart = tick;
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Menu_Refresh();
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}
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}
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else if (g_gameReaction.state == 2) {
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if (tick - g_gameReaction.waitStart >= 2000) {
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g_gameReaction.state = 3;
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g_gameReaction.reactionTime = 999;
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Menu_Refresh();
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}
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}
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}
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static void Display_Reaction(void) {
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char buf[7];
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switch (g_gameReaction.state) {
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case 0: sprintf(buf, "START"); break;
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case 1: sprintf(buf, " "); break;
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case 2: sprintf(buf, "888888"); break;
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case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break;
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case 4: sprintf(buf, "FAIL"); break;
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default: sprintf(buf, "ERROR"); break;
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}
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Segment_SetString(buf);
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}
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static void OnEnter_Reaction(void) {
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g_gameReaction.state = 0;
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g_ctx.debounceTime = 0;
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Menu_Refresh();
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}
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static void Reaction_OnButton(Button_Type btn, bool longPress) {
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if (longPress && btn == BUTTON_SELECT) {
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Menu_OpenMenu(&g_rootMenu);
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return;
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}
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if (btn == BUTTON_BACK) {
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Menu_GoBack();
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g_ctx.debounceTime = 30;
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}
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uint32_t tick = HAL_GetTick();
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if (g_gameReaction.state == 0 && btn == BUTTON_SELECT) {
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g_gameReaction.state = 1;
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g_gameReaction.waitStart = tick;
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g_gameReaction.ledOnTime = 1200 + (rand() % 2000);
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Menu_Refresh();
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}
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else if (g_gameReaction.state == 1 && btn == BUTTON_SELECT) {
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g_gameReaction.reactionTime = 0;
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g_gameReaction.state = 4;
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Menu_Refresh();
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}
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else if (g_gameReaction.state == 2 && btn == BUTTON_SELECT) {
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g_gameReaction.reactionTime = tick - g_gameReaction.waitStart;
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g_gameReaction.state = 3;
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Menu_Refresh();
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}
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else if ((g_gameReaction.state >= 3) && (btn == BUTTON_SELECT))
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{
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g_gameReaction.state = 1;
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g_gameReaction.state = 1;
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g_gameReaction.waitStart = tick;
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g_gameReaction.ledOnTime = 500 + (rand() % 2000);
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}
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}
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/////// CLICLER ////////
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static void Display_Clicker(void) {
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char buf[7];
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if (!g_gameClicker.active && !g_gameClicker.finished) {
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sprintf(buf, "START");
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} else if (g_gameClicker.active) {
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uint32_t remaining = (g_gameClicker.endTime - HAL_GetTick()) / 1000;
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sprintf(buf, "%2d %3d", remaining, g_gameClicker.clicks);
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} else {
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sprintf(buf, " %3d", g_gameClicker.clicks);
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}
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Segment_SetString(buf);
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}
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static void OnEnter_Clicker(void) {
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g_gameClicker.active = false;
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g_gameClicker.finished = false;
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g_gameClicker.clicks = 0;
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Menu_Refresh();
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}
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static void OnUpdate_Clicker(void) {
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if (g_gameClicker.active && HAL_GetTick() >= g_gameClicker.endTime) {
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g_gameClicker.active = false;
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g_gameClicker.finished = true;
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Menu_Refresh();
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}
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}
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static void Clicker_OnButton(Button_Type btn, bool longPress) {
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if (longPress && btn == BUTTON_SELECT) {
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Menu_OpenMenu(&g_rootMenu);
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return;
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}
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if (btn == BUTTON_BACK) {
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Menu_GoBack();
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}
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if (!g_gameClicker.active && !g_gameClicker.finished && btn == BUTTON_SELECT) {
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g_gameClicker.active = true;
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g_gameClicker.endTime = HAL_GetTick() + 10000;
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g_gameClicker.clicks = 0;
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Menu_Refresh();
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}
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else if (g_gameClicker.active && btn == BUTTON_UP) {
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g_gameClicker.clicks++;
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Menu_Refresh();
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}
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else if (g_gameClicker.finished && (btn == BUTTON_SELECT))
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{
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g_gameClicker.finished = 0;
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g_gameClicker.active = 0;
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}
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}
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// NODES
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MenuNode g_ZeroMillisNode = {
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.name = "00 SEC",
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.parent = &g_gamesNode,
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.children = NULL,
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.childCount = 0,
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.selectedChild = 0,
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.needsRedraw = 1,
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.display = Display_ZeroMillis,
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.onEnter = OnEnter_ZeroMillis,
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.onUpdate = NULL,
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.onButton = ZeroMillis_OnButton,
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.data = &g_game1sec
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};
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MenuNode g_ReactionTimeNode = {
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.name = "CSTEST",
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.parent = &g_gamesNode,
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.children = NULL,
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.childCount = 0,
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.selectedChild = 0,
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.display = Display_Reaction,
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.onEnter = OnEnter_Reaction,
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.onUpdate = OnUpdate_Reaction,
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.onButton = Reaction_OnButton,
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.data = &g_gameReaction
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};
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MenuNode g_ClickerTimeNode = {
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.name = "CLICER",
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.parent = &g_gamesNode,
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.children = NULL,
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.childCount = 0,
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.selectedChild = 0,
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.display = Display_Clicker,
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.onEnter = OnEnter_Clicker,
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.onUpdate = OnUpdate_Clicker,
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.onButton = Clicker_OnButton,
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.data = &g_gameClicker
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};
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MenuNode* g_gamesChildren[3] = {
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&g_ZeroMillisNode,
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&g_ReactionTimeNode,
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&g_ClickerTimeNode
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};
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