Files
Lamps/Core/Menu/settings.c

431 lines
12 KiB
C

#include "menu_items.h"
#include "settings.h"
#include "segment.h"
#include "clock_manager.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
time_t editTime;
uint8_t editStep;
bool blinkState;
uint32_t lastBlink;
} TimeEditData;
static TimeEditData g_timeData;
static uint8_t g_originalDuty;
static uint8_t g_editDuty;
/////// TIME EDIT ////////
static void Display_TimeEdit(void) {
char buf[7];
sprintf(buf, "%02d%02d%02d",
g_timeData.editTime.hour,
g_timeData.editTime.min,
g_timeData.editTime.sec);
if (g_timeData.blinkState && g_timeData.editStep < 6) {
buf[g_timeData.editStep] = ' ';
}
Segment_SetString(buf);
}
static void OnEnter_TimeEdit(void) {
g_timeData.editTime = ClockManager_GetTime(0);
g_timeData.editStep = 0;
g_timeData.blinkState = true;
g_timeData.lastBlink = HAL_GetTick();
}
static void OnUpdate_TimeEdit(void) {
uint32_t tick = HAL_GetTick();
if (tick - g_timeData.lastBlink >= 500) {
g_timeData.lastBlink = tick;
g_timeData.blinkState = !g_timeData.blinkState;
Menu_Refresh();
}
}
static void TimeEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
switch (btn) {
case BUTTON_UP: {
uint8_t tens, units;
switch (g_timeData.editStep) {
case 0:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
tens = (tens + 1) % 3;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 1:
tens = g_timeData.editTime.hour / 10;
units = (g_timeData.editTime.hour % 10 + 1) % 10;
if (tens == 2 && units > 3) units = 0;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 2:
tens = (g_timeData.editTime.min / 10 + 1) % 6;
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
break;
case 3:
units = (g_timeData.editTime.min % 10 + 1) % 10;
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
break;
case 4:
tens = (g_timeData.editTime.sec / 10 + 1) % 6;
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
break;
case 5:
units = (g_timeData.editTime.sec % 10 + 1) % 10;
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
break;
}
Menu_Refresh();
break;
}
case BUTTON_DOWN: {
uint8_t tens, units;
switch (g_timeData.editStep) {
case 0:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
tens = (tens == 0) ? 2 : tens - 1;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 1:
tens = g_timeData.editTime.hour / 10;
units = g_timeData.editTime.hour % 10;
if (units == 0) units = (tens == 2) ? 3 : 9;
else units--;
g_timeData.editTime.hour = tens * 10 + units;
break;
case 2:
tens = g_timeData.editTime.min / 10;
tens = (tens == 0) ? 5 : tens - 1;
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
break;
case 3:
units = g_timeData.editTime.min % 10;
units = (units == 0) ? 9 : units - 1;
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
break;
case 4:
tens = g_timeData.editTime.sec / 10;
tens = (tens == 0) ? 5 : tens - 1;
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
break;
case 5:
units = g_timeData.editTime.sec % 10;
units = (units == 0) ? 9 : units - 1;
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
break;
}
Menu_Refresh();
break;
}
case BUTTON_SELECT:
g_timeData.editStep++;
if (g_timeData.editStep >= 6) {
ClockManager_SetTime(g_timeData.editTime.hour,
g_timeData.editTime.min,
g_timeData.editTime.sec);
Menu_GoBack();
}
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
default:
break;
}
}
/////// DUTY EDIT ////////
static void Display_DutyEdit(void) {
char buf[7] = "DUTY ";
if (g_editDuty == 10) {
buf[4] = '1';
buf[5] = '0';
} else {
buf[5] = '0' + g_editDuty;
}
Segment_SetString(buf);
}
static void OnEnter_DutyEdit(void) {
g_originalDuty = ClockManager_GetDuty();
g_editDuty = g_originalDuty;
Segment_SetBrightness(g_editDuty * 10);
}
static void DutyEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
switch (btn) {
case BUTTON_UP:
if (g_editDuty < 10) {
g_editDuty++;
Segment_SetBrightness(g_editDuty * 10);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (g_editDuty > 0) {
g_editDuty--;
Segment_SetBrightness(g_editDuty * 10);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
ClockManager_SetDuty(g_editDuty);
Menu_GoBack();
break;
case BUTTON_BACK:
ClockManager_SetDuty(g_originalDuty);
Menu_GoBack();
default:
break;
}
}
/////// RESET ////////
static void Display_Reset(void) {
Segment_SetString("RESET ");
}
static void OnEnter_Reset(void) {}
static void Reset_OnButton(Button_Type btn, bool longPress) {
if ((btn == BUTTON_SELECT) && longPress) {
ClockManager_ResetTime();
ClockManager_SetDuty(5);
Menu_GoBack();
}
}
/////// LED EDIT ////////
static void Display_LEDEdit(void) {
if (ClockManager_GetLEDState()) {
Segment_SetString("LED 1");
} else {
Segment_SetString("LED 0");
}
}
static void LEDEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t newState;
switch (btn) {
case BUTTON_SELECT:
newState = !ClockManager_GetLEDState();
ClockManager_SetLEDState(newState);
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
/////// POWER ON SONG ////////
static void Display_PowerOnSong(void) {
char buf[7];
sprintf(buf, "PnS%02d", ClockManager_GetPowerOnSong());
Segment_SetString(buf);
}
static void PowerOnSong_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t current = ClockManager_GetPowerOnSong();
switch (btn) {
case BUTTON_UP:
if (current < 10) {
current++;
ClockManager_SetPowerOnSong(current);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (current > 0) {
current--;
ClockManager_SetPowerOnSong(current);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
/////// ALARM SONG ////////
static void Display_AlarmSong(void) {
char buf[7];
sprintf(buf, "AL%02d", ClockManager_GetAlarmSong());
Segment_SetString(buf);
}
static void AlarmSong_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t current = ClockManager_GetAlarmSong();
switch (btn) {
case BUTTON_UP:
if (current < 10) {
current++;
ClockManager_SetAlarmSong(current);
Menu_Refresh();
}
break;
case BUTTON_DOWN:
if (current > 0) {
current--;
ClockManager_SetAlarmSong(current);
Menu_Refresh();
}
break;
case BUTTON_SELECT:
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
/////// ALARM SONG ////////
static void Display_MenuSound(void) {
if (ClockManager_GetMenuSound()) {
Segment_SetString("BEEP 1");
} else {
Segment_SetString("BEEP 0");
}
}
static void MenuSound_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
uint8_t newState;
switch (btn) {
case BUTTON_SELECT:
newState = !ClockManager_GetMenuSound();
ClockManager_SetMenuSound(newState);
Menu_Refresh();
break;
case BUTTON_BACK:
Menu_GoBack();
break;
default:
break;
}
}
// NODES// NODES
MenuNode g_timeEditNode = {
.name = "SET T",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_TimeEdit,
.onEnter = OnEnter_TimeEdit,
.onUpdate = OnUpdate_TimeEdit,
.onButton = TimeEdit_OnButton,
.data = &g_timeData
};
MenuNode g_dutyEditNode = {
.name = "SET D",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_DutyEdit,
.onEnter = OnEnter_DutyEdit,
.onUpdate = NULL,
.onButton = DutyEdit_OnButton,
.data = &g_editDuty
};
MenuNode g_LEDEditNode = {
.name = "LED",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_LEDEdit,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = LEDEdit_OnButton,
.data = NULL
};
MenuNode g_MenuSoundNode = {
.name = "BEEP",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_MenuSound,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = MenuSound_OnButton,
.data = NULL
};
MenuNode g_PowerOnSongNode = {
.name = "PonS",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_PowerOnSong,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = PowerOnSong_OnButton,
.data = NULL
};
MenuNode g_AlarmSongNode = {
.name = "AL",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_AlarmSong,
.onEnter = NULL,
.onUpdate = NULL,
.onButton = AlarmSong_OnButton,
.data = NULL
};
MenuNode g_resetNode = {
.name = "RESET",
.parent = &g_settingsNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Reset,
.onEnter = OnEnter_Reset,
.onUpdate = NULL,
.onButton = Reset_OnButton,
.data = NULL
};
MenuNode* g_settingsChildren[] = {
&g_timeEditNode,
&g_dutyEditNode,
&g_LEDEditNode,
&g_MenuSoundNode,
&g_PowerOnSongNode,
&g_AlarmSongNode,
&g_resetNode
};