#pragma once #include "notes.h" #define song_length(song_arr) sizeof(song_arr)/sizeof(song_arr[0]) #define SFX_BPM 480 // 480 BPM для звуковых эффектов // ==================== ЗВУКОВЫЕ ЭФФЕКТЫ ==================== // Короткий писк static const Note_t SFX_Beep_Notes[] = { {DO4, NOTE_SIXTEENTH} }; static Melody_t SFX_Beep = {song_length(SFX_Beep_Notes), SFX_Beep_Notes}; // Двойной писк static const Note_t SFX_DoubleBeep_Notes[] = { {DO4, NOTE_SIXTEENTH}, {NOTE_REST, NOTE_SIXTEENTH}, {DO4, NOTE_SIXTEENTH} }; static Melody_t SFX_DoubleBeep = {song_length(SFX_DoubleBeep_Notes), SFX_DoubleBeep_Notes}; // Ошибка static const Note_t SFX_Error_Notes[] = { {DO4, NOTE_EIGHTH}, {NOTE_REST, NOTE_EIGHTH}, {DO4, NOTE_EIGHTH} }; static Melody_t SFX_Error = {song_length(SFX_Error_Notes), SFX_Error_Notes}; // Успех static const Note_t SFX_Success_Notes[] = { {DO4, NOTE_SIXTEENTH}, {MI4, NOTE_SIXTEENTH}, {SOL4, NOTE_QUARTER} }; static Melody_t SFX_Success = {song_length(SFX_Success_Notes), SFX_Success_Notes}; // Нажатие кнопки static const Note_t SFX_Click_Notes[] = { {DO4, NOTE_THIRTYSECOND} }; static Melody_t SFX_Click = {song_length(SFX_Click_Notes), SFX_Click_Notes}; // Тревога static const Note_t SFX_Alarm_Notes[] = { {LA4, NOTE_EIGHTH}, {NOTE_REST, NOTE_EIGHTH}, {LA4, NOTE_EIGHTH}, {NOTE_REST, NOTE_EIGHTH}, {LA4, NOTE_EIGHTH} }; static Melody_t SFX_Alarm = {song_length(SFX_Alarm_Notes), SFX_Alarm_Notes};