Еще больше рефакторинга
- Выделение меню в отдельную группу - Добавление отдельных модулей для функционала игр и для функционала часов - Переход на 5 компилятор, чтобы прошивка меньше весила (не влезает в C6) - Фикс варнингов для 5 компилятора
This commit is contained in:
353
Core/Menu/menu_items.c
Normal file
353
Core/Menu/menu_items.c
Normal file
@@ -0,0 +1,353 @@
|
||||
#include "menu_items.h"
|
||||
#include "segment.h"
|
||||
#include "clock_manager.h"
|
||||
#include "games.h"
|
||||
#include "clock.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
MenuNode g_rootMenu;
|
||||
// объявляем узлы меню
|
||||
MenuNode g_gamesNode;
|
||||
MenuNode g_settingsNode;
|
||||
MenuNode g_timeEditNode;
|
||||
MenuNode g_dutyEditNode;
|
||||
MenuNode g_LEDEditNode;
|
||||
MenuNode g_MenuSoundNode;
|
||||
MenuNode g_PowerOnSongNode;
|
||||
MenuNode g_SongNode;
|
||||
MenuNode g_resetNode;
|
||||
|
||||
|
||||
// ==================== Данные ====================
|
||||
typedef struct {
|
||||
time_t editTime;
|
||||
uint8_t editStep;
|
||||
bool blinkState;
|
||||
uint32_t lastBlink;
|
||||
} TimeEditData;
|
||||
|
||||
static TimeEditData g_timeData;
|
||||
static uint8_t g_originalDuty;
|
||||
static uint8_t g_editDuty;
|
||||
|
||||
// Текущая активность в корне
|
||||
MenuNode* g_currentActivity = NULL;
|
||||
|
||||
// ==================== Функции отображения активностей ====================
|
||||
|
||||
static void Display_MenuItem(void) {
|
||||
MenuNode* current = Menu_GetCurrentNode();
|
||||
if (current && current->selectedChild < current->childCount) {
|
||||
const char* name = current->children[current->selectedChild]->name;
|
||||
char buf[7];
|
||||
sprintf(buf, "%-6.6s", name);
|
||||
Segment_SetString(buf);
|
||||
}
|
||||
}
|
||||
|
||||
static void Display_TimeEdit(void) {
|
||||
char buf[7];
|
||||
sprintf(buf, "%02d%02d%02d",
|
||||
g_timeData.editTime.hour,
|
||||
g_timeData.editTime.min,
|
||||
g_timeData.editTime.sec);
|
||||
if (g_timeData.blinkState && g_timeData.editStep < 6) {
|
||||
buf[g_timeData.editStep] = ' ';
|
||||
}
|
||||
Segment_SetString(buf);
|
||||
}
|
||||
|
||||
static void Display_DutyEdit(void) {
|
||||
char buf[7] = "DUTY ";
|
||||
if (g_editDuty == 10) {
|
||||
buf[4] = '1';
|
||||
buf[5] = '0';
|
||||
} else {
|
||||
buf[5] = '0' + g_editDuty;
|
||||
}
|
||||
Segment_SetString(buf);
|
||||
}
|
||||
|
||||
static void Display_Reset(void) {
|
||||
Segment_SetString("RESET ");
|
||||
}
|
||||
|
||||
// ==================== Вход в активности ====================
|
||||
|
||||
static void OnEnter_TimeEdit(void) {
|
||||
g_timeData.editTime = ClockManager_GetTime(0);
|
||||
g_timeData.editStep = 0;
|
||||
g_timeData.blinkState = true;
|
||||
g_timeData.lastBlink = HAL_GetTick();
|
||||
}
|
||||
|
||||
static void OnEnter_DutyEdit(void) {
|
||||
g_originalDuty = ClockManager_GetDuty();
|
||||
g_editDuty = g_originalDuty;
|
||||
Segment_SetBrightness(g_editDuty * 10);
|
||||
}
|
||||
|
||||
static void OnEnter_Reset(void) {}
|
||||
|
||||
// ==================== Обновления ====================
|
||||
static void OnUpdate_TimeEdit(void) {
|
||||
uint32_t tick = HAL_GetTick();
|
||||
if (tick - g_timeData.lastBlink >= 500) {
|
||||
g_timeData.lastBlink = tick;
|
||||
g_timeData.blinkState = !g_timeData.blinkState;
|
||||
Menu_Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== Обработчики кнопок активностей ====================
|
||||
static void TimeEdit_OnButton(Button_Type btn, bool longPress) {
|
||||
(void)longPress;
|
||||
|
||||
switch (btn) {
|
||||
case BUTTON_UP: {
|
||||
uint8_t tens, units;
|
||||
switch (g_timeData.editStep) {
|
||||
case 0:
|
||||
tens = g_timeData.editTime.hour / 10;
|
||||
units = g_timeData.editTime.hour % 10;
|
||||
tens = (tens + 1) % 3;
|
||||
g_timeData.editTime.hour = tens * 10 + units;
|
||||
break;
|
||||
case 1:
|
||||
tens = g_timeData.editTime.hour / 10;
|
||||
units = (g_timeData.editTime.hour % 10 + 1) % 10;
|
||||
if (tens == 2 && units > 3) units = 0;
|
||||
g_timeData.editTime.hour = tens * 10 + units;
|
||||
break;
|
||||
case 2:
|
||||
tens = (g_timeData.editTime.min / 10 + 1) % 6;
|
||||
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
|
||||
break;
|
||||
case 3:
|
||||
units = (g_timeData.editTime.min % 10 + 1) % 10;
|
||||
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
|
||||
break;
|
||||
case 4:
|
||||
tens = (g_timeData.editTime.sec / 10 + 1) % 6;
|
||||
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
|
||||
break;
|
||||
case 5:
|
||||
units = (g_timeData.editTime.sec % 10 + 1) % 10;
|
||||
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
|
||||
break;
|
||||
}
|
||||
Menu_Refresh();
|
||||
break;
|
||||
}
|
||||
case BUTTON_DOWN: {
|
||||
uint8_t tens, units;
|
||||
switch (g_timeData.editStep) {
|
||||
case 0:
|
||||
tens = g_timeData.editTime.hour / 10;
|
||||
units = g_timeData.editTime.hour % 10;
|
||||
tens = (tens == 0) ? 2 : tens - 1;
|
||||
g_timeData.editTime.hour = tens * 10 + units;
|
||||
break;
|
||||
case 1:
|
||||
tens = g_timeData.editTime.hour / 10;
|
||||
units = g_timeData.editTime.hour % 10;
|
||||
if (units == 0) units = (tens == 2) ? 3 : 9;
|
||||
else units--;
|
||||
g_timeData.editTime.hour = tens * 10 + units;
|
||||
break;
|
||||
case 2:
|
||||
tens = g_timeData.editTime.min / 10;
|
||||
tens = (tens == 0) ? 5 : tens - 1;
|
||||
g_timeData.editTime.min = tens * 10 + (g_timeData.editTime.min % 10);
|
||||
break;
|
||||
case 3:
|
||||
units = g_timeData.editTime.min % 10;
|
||||
units = (units == 0) ? 9 : units - 1;
|
||||
g_timeData.editTime.min = (g_timeData.editTime.min / 10) * 10 + units;
|
||||
break;
|
||||
case 4:
|
||||
tens = g_timeData.editTime.sec / 10;
|
||||
tens = (tens == 0) ? 5 : tens - 1;
|
||||
g_timeData.editTime.sec = tens * 10 + (g_timeData.editTime.sec % 10);
|
||||
break;
|
||||
case 5:
|
||||
units = g_timeData.editTime.sec % 10;
|
||||
units = (units == 0) ? 9 : units - 1;
|
||||
g_timeData.editTime.sec = (g_timeData.editTime.sec / 10) * 10 + units;
|
||||
break;
|
||||
}
|
||||
Menu_Refresh();
|
||||
break;
|
||||
}
|
||||
case BUTTON_SELECT:
|
||||
g_timeData.editStep++;
|
||||
if (g_timeData.editStep >= 6) {
|
||||
ClockManager_SetTime(g_timeData.editTime.hour,
|
||||
g_timeData.editTime.min,
|
||||
g_timeData.editTime.sec);
|
||||
Menu_GoBack();
|
||||
}
|
||||
Menu_Refresh();
|
||||
break;
|
||||
case BUTTON_BACK:
|
||||
Menu_GoBack();
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void DutyEdit_OnButton(Button_Type btn, bool longPress) {
|
||||
(void)longPress;
|
||||
switch (btn) {
|
||||
case BUTTON_UP:
|
||||
if (g_editDuty < 10) {
|
||||
g_editDuty++;
|
||||
Segment_SetBrightness(g_editDuty * 10);
|
||||
Menu_Refresh();
|
||||
}
|
||||
break;
|
||||
case BUTTON_DOWN:
|
||||
if (g_editDuty > 0) {
|
||||
g_editDuty--;
|
||||
Segment_SetBrightness(g_editDuty * 10);
|
||||
Menu_Refresh();
|
||||
}
|
||||
break;
|
||||
case BUTTON_SELECT:
|
||||
ClockManager_SetDuty(g_editDuty);
|
||||
Menu_GoBack();
|
||||
break;
|
||||
case BUTTON_BACK:
|
||||
ClockManager_SetDuty(g_originalDuty);
|
||||
Menu_GoBack();
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void Reset_OnButton(Button_Type btn, bool longPress) {
|
||||
|
||||
if ((btn == BUTTON_SELECT) && longPress) {
|
||||
ClockManager_ResetTime();
|
||||
ClockManager_SetDuty(5);
|
||||
Menu_GoBack();
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== Узлы меню ====================
|
||||
MenuNode g_gamesNode;
|
||||
MenuNode g_settingsNode;
|
||||
MenuNode g_timeEditNode;
|
||||
MenuNode g_dutyEditNode;
|
||||
MenuNode g_LEDEditNode;
|
||||
MenuNode g_MenuSoundNode;
|
||||
MenuNode g_PowerOnSongNode;
|
||||
MenuNode g_SongNode;
|
||||
MenuNode g_resetNode;
|
||||
|
||||
static MenuNode* g_settingsChildren[] = {
|
||||
&g_timeEditNode,
|
||||
&g_dutyEditNode,
|
||||
&g_LEDEditNode,
|
||||
&g_MenuSoundNode,
|
||||
&g_PowerOnSongNode,
|
||||
&g_SongNode,
|
||||
&g_resetNode
|
||||
};
|
||||
|
||||
static MenuNode* g_mainMenuChildren[] = {
|
||||
&g_clockNode,
|
||||
&g_timerNode,
|
||||
&g_stopwatchNode,
|
||||
&g_gamesNode,
|
||||
&g_settingsNode
|
||||
};
|
||||
|
||||
MenuNode g_rootMenu = {
|
||||
.name = "MAIN",
|
||||
.parent = NULL,
|
||||
.children = g_mainMenuChildren,
|
||||
.childCount = 5,
|
||||
.selectedChild = 0,
|
||||
.display = Display_MenuItem,
|
||||
.onEnter = NULL,
|
||||
.onUpdate = NULL,
|
||||
.onButton = NULL,
|
||||
.data = NULL
|
||||
};
|
||||
|
||||
void MenuItems_Init(void) {
|
||||
g_gamesNode = (MenuNode){
|
||||
.name = "PLAY",
|
||||
.parent = &g_rootMenu,
|
||||
.children = g_gamesChildren,
|
||||
.childCount = sizeof(g_gamesChildren)/sizeof(g_gamesChildren[0]),
|
||||
.selectedChild = 0,
|
||||
.display = Display_MenuItem,
|
||||
.onEnter = NULL,
|
||||
.onUpdate = NULL,
|
||||
.onButton = NULL,
|
||||
.data = NULL
|
||||
};
|
||||
|
||||
g_settingsNode = (MenuNode){
|
||||
.name = "SETUP",
|
||||
.parent = &g_rootMenu,
|
||||
.children = g_settingsChildren,
|
||||
.childCount = sizeof(g_settingsChildren)/sizeof(g_settingsChildren[0]),
|
||||
.selectedChild = 0,
|
||||
.display = Display_MenuItem,
|
||||
.onEnter = NULL,
|
||||
.onUpdate = NULL,
|
||||
.onButton = NULL,
|
||||
.data = NULL
|
||||
};
|
||||
|
||||
g_timeEditNode = (MenuNode){
|
||||
.name = "SET T",
|
||||
.parent = &g_settingsNode,
|
||||
.children = NULL,
|
||||
.childCount = 0,
|
||||
.selectedChild = 0,
|
||||
.display = Display_TimeEdit,
|
||||
.onEnter = OnEnter_TimeEdit,
|
||||
.onUpdate = OnUpdate_TimeEdit,
|
||||
.onButton = TimeEdit_OnButton,
|
||||
.data = &g_timeData
|
||||
};
|
||||
|
||||
g_dutyEditNode = (MenuNode){
|
||||
.name = "SET D",
|
||||
.parent = &g_settingsNode,
|
||||
.children = NULL,
|
||||
.childCount = 0,
|
||||
.selectedChild = 0,
|
||||
.display = Display_DutyEdit,
|
||||
.onEnter = OnEnter_DutyEdit,
|
||||
.onUpdate = NULL,
|
||||
.onButton = DutyEdit_OnButton,
|
||||
.data = &g_editDuty
|
||||
};
|
||||
|
||||
g_resetNode = (MenuNode){
|
||||
.name = "RESET",
|
||||
.parent = &g_settingsNode,
|
||||
.children = NULL,
|
||||
.childCount = 0,
|
||||
.selectedChild = 0,
|
||||
.display = Display_Reset,
|
||||
.onEnter = OnEnter_Reset,
|
||||
.onUpdate = NULL,
|
||||
.onButton = Reset_OnButton,
|
||||
.data = NULL
|
||||
};
|
||||
}
|
||||
|
||||
MenuNode* Menu_GetRootMenu(void) {
|
||||
return &g_rootMenu;
|
||||
}
|
||||
|
||||
MenuNode* Menu_GetCurrentActivity(void) {
|
||||
return g_currentActivity;
|
||||
}
|
||||
Reference in New Issue
Block a user